Volatility Lab
Three games, one RTP: an interactive look at how volatility shapes a session.
Game mathematics & prototyping
Stellarbeast Studios designs slot game mathematics — RTP models, volatility and hit-frequency targets, bonus-feature maths and the simulations that prove them — from first concept to the PAR sheet a development team builds from.
Fig. 1 — Running RTP, 1,000,000 simulated spins per game
§ 01 — Lab
Every game below returns 96% in the long run. What differs is which wins carry that return — and how rarely they land.
In the high-volatility game, 26 of the 96 points come from wins of 100× or more. A 200-spin session sees even one of those only about 21% of the time.
| Game | RTP | Hit frequency | Std. dev. | Top win | Spins to ±1%* |
|---|---|---|---|---|---|
| Low | 96.00% | 1 in 2.65 | 3.37 | 50× | ≈ 437,000 |
| Medium | 96.00% | 1 in 3.55 | 8.35 | 500× | ≈ 2.7 million |
| High | 96.00% | 1 in 4.82 | 18.38 | 5,000× | ≈ 13 million |
*Spins needed before measured RTP sits within ±1 point of 96% at 95% confidence. Std. dev. is per spin, in multiples of the bet. All figures come from synthetic paytables.
Lab — one session, up close
6,000 simulated spins of the high-volatility game. Angle is spin order; distance from the centre is win size, on a log scale. Wins of the same size line up on the same ring.
The 1,000× and 5,000× rings stay empty this session. Together they carry 10 points of the long-run 96%.
§ 02 — Expertise
Paytables, reel strips and symbol weights balanced to RTP, hit-rate and volatility targets, optimised with Excel Solver.
Payout distributions shaped to the experience a game is meant to deliver — steady, spiky or in between.
Hold & spin, cascades, cluster pays, Slingo and crash games, with buy bonus, ante bet and multiple RTP variants.
Monte Carlo simulation in C/C++, with variance analysis and confidence intervals to check every figure, including the development team's build against the model.
PAR sheets plus game design and maths documents for GLI, NSW, QLD and VLT certification.
Games prototyped and play-tested for balance and player experience, then the model fine-tuned.
§ 03 — Selected work
Each case study appears once its owner has approved publication. Professional work, original prototypes and concepts are always labelled as such.
Three games, one RTP: an interactive look at how volatility shapes a session.
§ 04 — Background
The maths behind Stellarbeast Studios comes from designing slot games since 2021 — first for land-based casino machines, now for online casino games. Every game is handled end to end: concept, maths model, simulation, PAR sheet, certification documents and a playable prototype, with support through implementation.
§ 05 — Contact
Collaborations, projects and roles in game mathematics.
hello@stellarbeaststudios.com LinkedIn